The old hands among us might remember some of the longer Jane’s F-15 missions that required multiple external fuel tanks, and hitting the tanker on ingress and egress. One of the exceptions to that can be flying cooperative multiplayer missions where extensive pre-mission planning and flight toward the mission goals are invested. self-preservation curve toward flying like a madman. Let’s face it – the way most of us play sims there is a definite tilting of the risk vs. Why fly DID? Well, it adds an extra component of investment into your character that can (cough – should) translate into your gameplay habits. Obviously, invulnerability would defeat the purpose of DID, so at the bare minimum, that option should be turned off.
You can still tailor the experience to your skill level by using features such as labels, relaxed flight models, external views, or reduced enemy AI abilities. Flying using the DID parameter doesn’t necessarily mean you have to strive for 100% realism. Instead of hitting the “refly” button you just have to shrug (or cry) and admit defeat at the hands of the enemy (or incompetent flying). So, as you may have guessed, “Dead Is Dead” (DID) gameplay encourages the player to fly missions and campaigns using a single, mortal character that cannot be revived after his virtual death. One of the more interesting adaptations to gameplay is the simple concept of playing a campaign using “Dead Is Dead” rules. The nice thing about most of the sims we enjoy playing is that they are nearly infinitely configurable to your individual skill and realism desires. Some weeks I enjoy cozying down into a DCS cockpit and learning the intricacies of a highly detailed sub-system that I had not to date explored, while other weeks I just fire up X-Plane and shoot touch and gos with the fantastically basic Stinson. While I personally tend to lean toward gameplay and fun over realism, I do find the crossover point between the two wobbles back and forth based on home obligations, work schedules, and the inevitable external time pressures that affect all of our lives. Over the years decades, I’ve played sims in a bunch of ways. Bored with your current crop of sims? Looking to inject a bit of new life into an old favorite? Instead of modding your install, maybe you should try modding your mind! Consequences are a…well…you know…